Here's a preview of the icons I created for my flash app games to be DCSE compatible. I will upload Buttonz, Frogger, and Tunnel right now. PacMan will be released too, I'll fix the flicker soon. The Buttonz icon is a little plain, I may change it up later.

Superb, AssemblyBandit! I don't know if you saw in my PM to you, but I discovered quite a bit of stuff in at least Tunnel and Snake that could be optimized, improved, compressed, and even removed by using some of the routines in Doors CSE. For example, the tunnel shape in Tunnel is very repetitive; if that's not intentional, you could use RandInt from the included ASM routines, and I saw quite a number of other routines that could be optimized. The routine you used for the title in Tunnel could also be greatly optimized, and I think it might benefit from DrawSprite4Bit, just to give some examples. Let me know if you'd be interested in working together to identify and improve some of that code, but I also understand if you don't have the time for it.
Thanks! The older apps could use a lot of optimizing, I was focused on pushing games out initially. I'll definitely check out the DrawSprite4bit routine for titles. I've been working on a sprite drawing library I call HyperSprites which will be introduced in my contest entry. I think they are as optimized as it gets (speed-wise, no tight limit on size). I would still like to go over the code though, I'll see you on HCWP, pm me if I'm not present, I forget alot!
That's great! You should post a short tutorial on how your process works, for other people to make icons for apps.
assemblybandit wrote:
Thanks! The older apps could use a lot of optimizing, I was focused on pushing games out initially. I'll definitely check out the DrawSprite4bit routine for titles. I've been working on a sprite drawing library I call HyperSprites which will be introduced in my contest entry. I think they are as optimized as it gets (speed-wise, no tight limit on size). I would still like to go over the code though, I'll see you on HCWP, pm me if I'm not present, I forget alot!
Excellent, you should definitely show up. The speed of the DCSE sprite routines are documented at the link below, and as you can imagine, they are as small size-wise as possible and are restricted to not use SMC.

http://www.cemetech.net/forum/viewtopic.php?p=209927#209927
Will you make one for IViewer?
  
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